Monday 29 November 2010

Battle Ships Iterations

Iterations to battle ships included:

A 'cross' explosion like the explosions, in 'bomberman', this advantage would only occur if a player managed to destroy an enemy ship without missing since the first hit, from then the explosion would cross from the point of the last hit, both vertically and horizontally, covering one complete row, and one complete column. Although the idea seems quite reasonable, achieving this bonus was rather hard, as destroying a ship outright with no misses is not such a common occurrence in the game, however what it did help to add to the game is more strategy in the placing of the ships, since the last hit part of the ship could potentially cause another ship to be hit through the after explosion. Unfortunately the bonus was only achieved once throughout the games we played, and then no ships were hit. I think this iteration would have been more successful if it had occurred, after any ship was destroyed, regardless of misses, or even the effect only happens on certain types of pre defined ships, or perhaps the player has one of these to cash in on the last square hit of any ship, the possibilities go on.

Mines, two of which have to be placed by each player on their own board, (amongst their own ships) mines when hit by the other player, would cause an explosion 1 square thick around the point of the mine, creating a 3x3 blast area in total, hitting a mine would also mean the player whose mine was hit would miss their next turn. Again the same problem occurred, in that these were not very often hit, although it was hit in one game, it had very little impact to the play of the game.

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