Wednesday 1 December 2010

Liars Dice Iterations

The basic rules of liars dice is; everyone has five dice, everyone rolls their dice, but so no other players can see, someone starts of with a bid of how many dice with a certain value there are in play, for example: a bid of six 5's means a total of six dice with 5 as their value. In the game ones also count as neutral. The bet must also always increase each round, the next player can then decide to up the bid, or if they think the previous bid was incorrect, they can challenge the bid and all dice are then counted , if the challenge was correct the bidder loses a die, if incorrect the challenger loses a die.

I played the game in a group of seven, I found the game very simple, but enjoyable, partly because of its simplicity. After a complete game the iteration made was designed to create a possible feedback loop, the decision was to grant a bidder with a chance to regain a die, should his bid be exactly as bid, when the dice are counted after a challenge. With this iteration, dice were regained twice in a game, so didn't have a huge affect on the game, although it would have helped those players a dice or more down. Something I have learnt from iterating games is it is best to work backwards by making the iteration extreme to start with, if it is too extreme, tone it down in the next iteration, but if the balance is good it can stay.

1 comment:

  1. yep, the iterations need to be strong to start with, that way at least you can recognise its presence in the game.

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